The Drop
The game your students described · 14 levels, then endless
Notes fall, you hit them on the piano. This is the Geometry Dash and Piano Tiles loop your students named, pointed at real theory instead of nothing.
- Fourteen levels that get harder honestly: key names, sharps and flats, intervals, scale degrees, chord tones, progressions in numbers, half and whole steps, the circle of fifths, sevenths, minor keys, one level played entirely by ear, all twelve major scales in his zigzag order, and inversions read with skip three skip two
- Clearing a level does not end the run. The field freezes, the score banks, and you choose: take the next level, or keep going with no tile limit at all and chase a bigger high score
- Easy to pass, hard to master. Reaching the end of a level clears it, so two or three goes should do it. Every level is 20% quicker than the last and that never stops or levels off
- Chords fall as their own notes, one tile per note above the key it belongs to, under a bracket carrying the chord name. Double your clearing score in a free run and the single notes start dropping from the centre instead
- Instant restart on the space bar, combos, and a multiplier
- Play it with the mouse, a finger, or the computer keyboard. Every key is labelled with its real name, and the black keys carry both of theirs